Conjure woodland beings11/16/2023 ![]() There are a few ways to rate these spells. Objectively more creatures is probably better, but not everyone has tolerance for that and circumstances do conspire to work against that.įrankly, it's mostly a matter of perspective. They are better at summoning creatures that do things other than beat enemies up-creatures with spells and utility.įor that reason, it's up to the players choice, and is not clearly a matter of one is better than the other. ![]() They are better at summoning lots of creatures.ī. Hell, in my opinion summon fey is clearly better for the increase to hit bonus by itself-summons missing is common and frustrating.īut the necromancy spells and some of the other summon spells work differently or compare differently to the degree that they are better at certain roles, and in general they win out in two categories-Ī. It depends on what you want, and how much risk you are willing to take. They fey spirit has better damage and mobility, and to hit.Īnd the fey spirit doesn't come with a free self-anti-charm in the form of concentration. The Annis hag has better saves and resistances, spells, and better HP. Utility wise, it can take several bonus actions that teleport it, but it can also make magical darkness in a small area or charm creatures.Īttack wise, it has three attacks at your spell attack (likely to be at least +8, maybe higher) and deals 16 damage on average. Offensively, it has three attacks at +8 that deal 15 damage on average, or one attack a +8 that deals 36 and grapples+repeats damage but disables the hags attacks. ![]() Let's look at an annis hag versus conjure fey 6.ĭefensively, an Annis hag has 17 AC, 75 HP, CON saves, cold resistance, nonmagical weapon resistance. Some of them were evil with a capital e.Īlso, the the old conjure spells aren't clearly better. Many of them required components or prep time. Basically all of them have the caveat that if you drop concentration bad, bad things happen, and if the DM isn't exploiting those bad thing then of course the spells look better. In general, a lot of those summon spells were inconvenient. Summon beast can have an accuracy of twice the giant constructor snake at high level. did not exist, would I be tempted to learn these new spells? I sure would.Accuracy is huge though. In a game where Conjure Elemental, Danse Macabre, Summon Greater Demon, Conjure Minor Elementals, Conjure Animals, Conjure Fey, etc. On the gripping hand, you go to war with the army you have, not the army you wish you had. I assume by "Conjure" you mean all the old conjuration spells including also things like "Summon Greater Demon", even though it's named "Summon." did not exist, would I be tempted to learn these new spells? I sure would. But I could play Combat As Sport occasionally, and again, the new spells are good in that context. The new spells are designed to fit into Combat As Sport games, and I prefer Combat As War (see esp. They are kind of boring though, more disconnected from the game world (a "Bestial Spirit" is far less interesting than an actual crocodile or snake, much less a Barlgura or a Dybbuk or other demon). On the other hand, the new spells are still good spells, they're just not as broken. summoning one CR 2 Giant Constrictor Snake is clearly stronger than Summon Beast Spirit III, although the Beast Spirit has better accuracy especially at high levels an Annis Hag is clearly better than a Summon Fey Spirit VI). On the one hand, the new summon spells make even the least-efficient uses of the old spells look good (e.g. ![]() How do you feel about these spells? Would you use them instead of the Conjure spells? How would it impact the game if the Summon spells were allowed and the Conjure spells were banned?I assume by "Conjure" you mean all the old conjuration spells including also things like "Summon Greater Demon", even though it's named "Summon." However, we now have the Summon spells from Tasha's that each summon only 1 semi-customizable, slightly scaling creature. I've heard the arguments for and against these spells, with nothing new being said for awhile. I've seen Conjure (Animals, Woodland Beings, etc.) spells really damage game balance, particularly when the player takes large numbers of low Challenge creatures.
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